AI Insights · Timothy · July 2022
Top 5 Co-op Games Performance in Dominican Republic Q2 2022
Discover the performance of the top 5 co-op games in the Dominican Republic during Q2 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 co-op games in the Dominican Republic exhibited varied trends in weekly downloads, revenue, and active users. Here’s an overview of the performance of these popular games, based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. saw its weekly revenue peak at around $17.1K in late April, followed by a gradual decline, ending June with approximately $13.9K. The game’s weekly downloads remained relatively stable, fluctuating between 3.8K and 5.4K throughout the quarter. Active users showed a slight downward trend, starting at 66.5K at the end of March and decreasing to around 61.2K by the end of June.
Roblox by Roblox Corporation had a steady performance in weekly revenue, achieving its highest earnings of about $8.9K in the final week of June. Downloads saw significant spikes, particularly in mid-April with over 25.3K downloads. Weekly active users consistently increased, peaking at approximately 528.5K by the end of the quarter.
Frost & Flame: King of Avalon from FunPlus International AG experienced notable fluctuations in weekly revenue, with a high of around $9.8K in mid-May. The game’s downloads, however, showed a declining trend, starting at over 600 in late March and dropping to just over 100 by the end of June. Active users also saw a decline, from about 2.4K in late March to 870 by the end of June.
PUBG MOBILE by Tencent Mobile International Limited recorded its highest weekly revenue of approximately $10.3K in mid-May. Downloads remained relatively stable, ranging from 3.1K to 4.8K throughout the quarter. The game’s active users exhibited a slight decrease, from around 52.3K at the end of March to approximately 46.7K by the end of June.
Clash of Clans by Supercell saw its weekly revenue peak at about $10K in early May, followed by a decline to around $6.5K by the end of June. The game’s weekly downloads were relatively stable, fluctuating between 1.7K and 3K. Active users remained consistent, with numbers hovering around 97K to 102K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.